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Like his down aerial, Simon's up tilt lacks the range the rest of his grounded moveset sports, but compensates by being a fast, relatively powerful attack. His forward tilt has decent range and low ending lag, allowing it to be a useful spacing tool, while his dash attack is a useful way to cross up shields. His up smash can serve as a very useful anti-air due to its high vertical reach, while down smash is a useful out of shield option that keeps Simon's range while also launching at a semi-spike angle, making it useful for forcing opponents offstage. His forward smash is a notable example of this: it is very powerful when connecting its tip sweetspot, while also being able to poke shields due to its downward angle. His grounded moveset continues the trend of long, disjointed attacks, some of which are more powerful if connected at the tip, at which they can be considered safe on shield. While his down aerial lacks the range of his other aerial attacks, it more than makes up for by being a versatile combo tool: the clean hit is able to strongly spike opponents hit, but the late hit makes Simon and the opponent bounce upward, opening up combo or KO setups. In addition, his up, forward, and back aerials all have impressive ranges, further exacerbated by the latter two's ability to be angled either upward or downward. Neutral aerial is a circular whip swing that covers all around Simon, making it a useful approach tool. While his air mobility is below-average, his aerials do make up for it. His whip, the Vampire Killer, grants him the longest disjointed reach out of the cast, making his normal moveset very versatile. Simon's other notable trait is his long reach. Finally, his down special move, Holy Water, moves forward as it deals repeated flame damage, making it a useful combo tool or ledge-trapping tool. His up special move, Ring Grapple, covers a decent amount of horizontal and vertical distance, as well as functioning as a tether recovery after its first midair use the move also includes a kick hitbox, and can serve as a movement option if Simon lands on the ground during the initial swing. In addition, it launches vertically with low knockback, making it a favorable tool for set ups. Instead, it will continue going backwards until it hits an opponent. His side special move, Cross, functions much like Link's Boomerang, though it does not follow Simon once thrown. It also creates a lingering hitbox once touching ground before disappearing, making it a useful tool to disrupt approaches.
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His neutral special move, Axe, is a strong, powerful projectile that can serve a variety of functions, such as edgeguarding. However, this is compensated by a below average mobility.Īs mentioned before, one of Simon's key traits is his projectiles, which mainly take the form of his special moves. Simon is a tall character with a handful of projectiles and long reach in his attacks. You can help the McLeodGaming Wiki by tidying it up and give it a better presentation. It has an informal appearance and does not meet the current standards for proper articles.